Software Used

-Autodesk Maya
-Adobe Photoshop

Polycount & Specs

Mesh resolution:
-209 797 Polygons
-212 269 Vertices

Texture maps:
-Diffuse 2x[4096x4096]
-Specular 2x[4096x4096]
-Normal 2x[4096x4096]


I got the urge to model something with hard surfaces. Americas main battle tank, the M1 Abrams, was the perfect challenge. I collected a lot of references, blueprints and pictures from details that I needed to make this thing.
It was made with 3D-cinematics in mind, therefore the polycount is not really low but not super high either. It won't suit for use in game engines.